Säga Eklundsdottir

Hard-drinking swashbuckler from the frozen north

Description:

Saga Ekuldsdottir (5e)
Female Human Rogue 3
Medium humanoid, chaotic good


Armor Class 14 (leather armor)
Hit Points 18 (3d8)
Speed 30 ft.

STR 9 (-1), DEX 16 (3), CON 11 (0), INT 13 (1), WIS 14 (2), CHA 15 (2)

Saving Throws Dex +5, Int +3
Skills Acrobatics +5, Deception +6, Insight +4, Intimidation +4, Perception +4, Stealth +5
Senses passive Perception 14
Languages Common, Giant, Orc

Actions


Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4
3 piercing damage.

Dagger. Melee or Ranged Weapon Attack: 5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4
3 piercing damage.

Rapier. Melee Weapon Attack: 5 to hit, reach 5 ft., one target.
Hit: 1d8
3 piercing damage.

Shortbow. Ranged Weapon Attack: 5 to hit, range 80 ft./320 ft., one target.
Hit: 1d6
3 piercing damage.

Unarmed Strike. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature.
Hit: 1 bludgeoning damage.

Säga Eklundsdottir is a rogue from a large-ish town in the [Land of the Viking Analogues]. Eldest daughter of the seafaring raider Eklund “Stormhelm” Jarlson, Säga never had any love for the sea. Instead, she fell into pack of young ruffians who were better at filching treasures brought by the actual raiders. The leader of her band was caught and sang like a canary when put in irons. Between her own gifts of persuasuon and her father’s influence, she was spared torture and thraldom, and was exiled instead. She was put aboard the first trading ship out of her town, and kicked off at the first port-of-call: Waterdeep.

äga is a bit of a fish-out-of-water in the bustling city, and is also very homesick. Yet, her thirst for adventure and wonder at this new place is quickly making her want to stay… if only they knew how to cook properly around here! Still, she has quite a taste for the local ales.

Equipment Dagger, Dagger, leather armor, Rapier, Shortbow, 10 feet of string, arrows (20), backpack, ball bearings (bag of 1,000), bell, candle (5), clothes, traveler’s, crowbar, fancy evening clothes (worth 30 gp), garnet choker (worth 10 gp), hammer, lantern, hooded, oil (flask) (2), piton (10), pouch, rations (5), rope, hempen (50 feet), silver snuffbox with the word “dreams” etched in the cover, thieves’ tools, tinderbox, viol, waterskin, 24 gp, 5 sp

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System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.

Bio:

Säga Eklundsdottir

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